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The best way to avoid this is to take into account the frequencies of the sounds and the spatial position.Īs a programmer, I code by a rule called "separation of concerns" and I also apply this to music. As all sounds are wave forms, when two (or more) wave forms collide they can cancel each other out (known as destructive interference). Overlapping frequencies is one cause of sounds sounding dull. Different parts of the mix require different processing.
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As each sound in your mix is different, there are no hard rules to getting this sounding 'bigger'. The 'dull soft' sound is due to a number of factors and you have mentioned most of them (eq, compression, stereo spread, saturation and volume). A good mix is needed before any mastering is done on it. I guess I should ask, is it even possible to really mix and master professional-sounding tracks in Reason? Or would I need a different program (or to submit my tracks to a mastering engineer)?Ī good track starts with a good mix. Is that correct, and can I assume that if I learned to do all of these things properly I would get tracks that sound as bright, clear, and loud as anything else playing on my iPod? If so, can anyone point me towards learning resources for doing this in Reason? This happens even if the volume is going all the way into the "red" in the "Mixer 14:2" master volume indicator.īased on what I've read, I'm guessing this is due to a combination of a lack of compression, improper EQ within tracks, bad mixing, and a lack of mastering. I have been using Reason to make hip hop beats for a little while now, and I have noticed two problems with my finished products:ġ) They always sound dull and muffled compared to professionally produced/recorded tracks (by that I mean any music I've bought).Ģ) They always sound softer (as in lower volume) than professionally produced/recorded tracks. So apologies in advance if I say anything stupid. Just to get it out of the way, I have no formal training in music production, let alone sound engineering.