The rival will continue to take turns if your tent tile is face-down.
You may delete the rival's temple tiles if it completes objectives that you forgot to flip over.
Flip objective cards face-down when you complete them.
The rival makes its selections at random instead of using action deck arrows.
Click the Rival Turn button to execute subsequent turns.
The rival will take its first turn each round automatically.
Solo options will appear after normal setup.
Select a color other than Red and start the game.
The Mystic should place Fear cards and tokens onto the ritual pile manually.
Cards and fear tokens (context menu action) - exile.
Research bonus tiles (context menu action) - send to trash.
Sites and guardians (context menu action) - send to the bottom of the appropriate deck.
Assistant piles (context menu action) - take the top assistant and put it on the bottom of its pile.
Take buttons (Professor leader) - move tablet and compass tokens to the suitcase.
Buy buttons - exile a card and refill the card row.
The artifact 'War Mask' in your play area will prevent you from getting Fear from guardians at the end of the round, but only if it is face-up and not stacked with other cards.
To manually discover a site, the site card must be locked first before placing the guardian on top.
Adventurer - the easiest way to discover a site with choice of two site cards: flip top two cards of the site deck, return one on top and the other on bottom (with right-click menu), then click the '+Site & Guardian' button on the site.
Clicking the Buy button on an empty card space will refill the card row.
Left/Right-click resource counters to take/spend resources.
Flip your tent tile face-down to automatically pass your turn until the next round.
Play area lines can be redrawn with Rewind Time.
For scoring, keep components within your play area or directly above it, on your player board.